Wednesday, 25 January 2012

Games Night review

Last night's Cyberpunk game session was good; my GM was amenable to me switching in my Fixer, who in some ways is a bit more capable for the scenarios that are unfolding. We have three ongoing conflicts that need resolving.

Firstly, we have been asked to "provide" a person from a certain organisation to P's character's corporate masters. We have had some dealings with other shady individuals related to this, and some limited successes against to them. The extraction plan for this is alright, but perhaps there are things that we could do that would make success more guaranteed.

(incidentally, we have a strong motivation at the moment as P's character has incurred some sizeable debts at the expense of his corporate masters; some of those debts can be laid at the feet of mine and D's characters, some can not)

Secondly, we've been asked to assassinate someone on behalf of their rivals. However, the assassination/disappearance poses huge risks. We have also discovered some materials that could be used to blackmail the rivals in some way. Is this a better way to make some much-needed money?

Finally, we have been asked to smuggle some contraband across the Irish Sea and into Soviet Liverpool. Huge risks, but a big pay-off. The plan so far is going to get us killed, I'm sure of it. If we smuggle it ourselves we take enormous risks. If we get someone else to smuggle it our risks are lessened, but we lose control. The plan at the moment is to have someone unknowingly smuggle it (a Party official whose car would not be searched anyway) and then steal the contraband back. Hugely risky.

What to do, what to do?

Last night was a lot of fun because we did lots of planning and brainstorming, lots of researching too. Previous weeks, which have involved violence and sneaky legwork have been good, but for most of yesterday we were throwing ideas around to try and come up with good plans of action. Roll on next week!

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