Tuesday, 21 February 2012

Games Night Catch-Up (Part 2)

How did we get to be planning a smuggling operation that takes place during a charity DJing gig? This will see the three of us jump out of a plane - while one of us spins his decks - all so that we can hopefully hide in plain sight the fact that we are smuggling anything at all.

The previous plan was looking like it was going to involve a lot of really crazy legwork and sneakiness - either persuade someone else to act as a mule, or else sneak the materials on to an official who wouldn't be likely to be searched at customs, and then steal them back from them after they have got back in to Liverpool. And all of this while we are possibly under surveillance for previous "crimes". Yikes.

It dawned on us though that all of our plans had been based on the idea that we would be moving the goods by ship. What if they flew? What if it was a private plane, a little less likely to be searched to begin with, but then there was still the matter of getting it past customs at the other end... Then it hit: what if we were to parachute the contraband out of the plane?

And then it really hit: D's character, the East German Rockerboy DJ extraordinaire has been at the heart of every plan that we've made which has gone at least a little well. WHAT IF: Gustav smuggled the goods whilst DJing, jumping out of a plane, DJing in freefall and then after his parachute has opened?

It will take preparation: but really, what was wrong with the plan? How could it possibly go wrong?

I'm sure we'll find out over the coming weeks... More on this after this Thursday's games night!

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