Thursday, 2 February 2012

Missing Games Night (leads to strange thoughts)

I had to go away for work this week; the workshop was good, great to get back into the groove after a month of working from home, but it did mean that I was away for two nights - and ultimately meant that a weekly games night was cancelled. So who knows what has been happening in Soviet Cyberpool? Which mission will our characters go on? Will our team's leader see reason (and not send us to the Isle of Man)?

(probably not) (if you read this, just kidding P.!) ;)

During my last OU course I really loved the term "Magic Circle" to denote the space/place/time in which the game exists and matters. For a game like the one we are playing, what that magic circle is, and where it comes from is quite fascinating to me. Because if one of the players steps away to get a drink, the magic circle still potentially exists. If we all get up for the mid-session break then it feels like the magic circle is being left at the table. But I don't think that the circle is bound in the dice and character sheets, which are left at the table.

And who knows if magic circles even apply to tabletop RPGs; I'll have to try and find a link, but there are certainly some ludologists who believe that they don't quite qualify as games in the first place...


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